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Geomagic Design X 3D Reverse Engineering Software.Geomagic design x user guide – RhinoFabStudio
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Geomagic design x user guide 2016 free download
You too can Download Geomagic Studio Geomagic Design X makes use of strong and floor modeling strategies to create CAD fashions from the purpose clouds in addition to polygon meshes produced by 3D scanners.
The CAD fashions are light-weight and made up of editable options and are helpful for machining, design modifications, evaluation, simulations and lots of extra. Edit the Dimensions by double-clicking on each value. Click the Exit button to finish the sketch. Import training file 07 — Basic Concept. Figure Figure 2. Change the Moving option to X-Y-Z. Click OK to accept the alignment based around the central hole.
Figure Create Main Body 1. All sketches will still be created on the Base Plane, regardless of the height of the Offset Distance. Use the Model Tree to Hide the Mesh. A line will be best fit to the entire segment. An arc will be best fit to the entire segment. This will create and accept the arc while still staying inside the command. Use the Centerpoint Arc to create the lower, segmented arc. Open the Accuracy Analyzer on the right side toolbar to display all points of an open loop.
Using commands from the Tools group allows for quick ways to close open sketch loops. Left click on one line segment surrounding one corner. The Trim will be directed based which side of the segment is selected. Figure Figure 8. Figure 9. Figure Figure Double click on a dimension to edit the value.
Verify there are no openings in the sketch loop, then press the Exit button in the top toolbar. Figure Turn on Deviation for Body inside of the Accuracy Analyzer dock. This face shows the solid body is both too small in areas and too large.
To fix the inaccuracies of the model, Edit the base sketch. This will align the sketch back normal to the screen. Select the lower sketch arc and press Delete. Click the Exit button to exit and accept. This surface is not directly editable since it is not based off of a sketch. If changing the Mesh Fit parameters does not create the desired surface, the mesh itself can be optimized and editing to make a better fitting surface.
Turn back on the Solid Body visibility. Notice the OK check is not available until the next stage is completed. This is the portion that will be kept. Turn the Deviation for Body back on in the Accuracy Analyzer dock to see the new resulting body. This will speed up processing time for all proceeding steps instead of making the software rerun the analyzer. Extrude Cut 1. Turn on and off visbility of entities until only the Mesh and Regions are visible.
Right Click on the Plane region shown below. This will show if there is any draft from the base plane. The Mesh Sketch Setup can compensate for the draft when projecting the poly-lines back to the base plane. Figure Sketch the inner cutout using the Line and 3 Point Arc tools.
An array of common sketch tools will immediately appear. Select the 3 Point Arc icon. Click on both end points and then the height of the pink polyline radius. Figure Figure Figure Edit and adjust the sketch for a better overall model. Select Vertical from the Constraints box. Select Parallel from the Common Constraint options.
Hold Shift and select one of the vertical lines. Select Tangent from the Common Constraint options. Repeat the process on the other line to create tangency with the arc.
Use the Flip Direction arrow next to the Draft input. Figure 7. Figure Revolve Cut 1. Geometry group. Click the OK to accept and begin sketching. Right-Click on the Vector and select Convert Entities. Set constraints and dimensions then Right-Click in space and Exit the sketch.
Figure Create Fillets 1. Repeat the process on the fillet around the outside of the mesh. Add all edges belonging to the same size fillet. Right-Click the solid edge of the other cut out in Figure , and choose the Fillet icon. This will be used to figure out the varying radius.
Adjust the end points to match the pink polyline. Click again to place a new point in the approximate middle of the line. Insert any additional fillets to the model.
Open training file 08 — Mech Freeform Surface. Figure Upper Surfaces 1. Having the surface more square to the part will allow for higher quality surfaces in the end. Hide only the Mesh Fit 1 surface body using the Model Tree. Figure Figure Join Surfaces 1. Select the Spline tool in the Draw group. Repeat Step 2 for drawing a Spline on Mesh Fit 2 as close to parallel as possible to the first spline, then Accept the Spline.
Figure 5. Click the Exit button in the top left corner to finish the 3D Sketch. Figure Figure 9. This will apply tangency to the lofted surface where it connects to the original surfaces. Reasoning for splitting the spline When trimming a surface by a curve, the split points on the curve will create a separate edge along the surface.
Therefore, the surface edge length can be adjusted for lofting by editing the split points. If the edge lengths are of similar size when lofting, the resulting surface will be smoother and of higher quality.
Hide Surface Loft1 to view the Mesh with Regions on. In the 1st stage of the Loft Wizard, set the location and orientation of the Loft. Of Sections, and set the value to 5. Figure Figure 4. Rotate and adjust the manipulator to stretch the preview planes the long way across side body. Click the Next Stage button to continue. A preview of the flow of the fitted surface body will be displayed.
Sections can be added by holding Ctrl and clicking and dragging the section planes. Figure Click the OK button to finish the lofted surface. Create the adjacent surface with a Mesh Fit surface. Figure Figure Join Side Surfaces 1.
As done previously, enter into a 3D Sketch to create clean trim lines for lofting between surfaces. Click the Exit button in the top left corner to finish. Turn on the visibility for Mesh Fit3 and Surface Loft2.
Create the next with a Mesh Fit surface. Enter into a 3D Sketch to create clean trim lines for lofting between surfaces. Hide all surfaces except the new Mesh Fit surface.
Exit 3D Sketch with the button in the top left corner. Turn on the visibility for necessary surfaces. Hide 3D Sketch4 and show all the side surfaces. Check continuity of the surface bodies. Figure Combine Upper and Side bodies 1. Turn on the visibility of the upper and side surfaces Surface Loft1 and Surface Loft4. Add a rounded, fillet edge to the connection of the two surfaces.
Figure 4. Right-Click and select the Exit button to finish the 3D Sketch. Hide the Mesh. Show the Surface Body and 3D Sketch 5 only. Repeat Step 6 using the lower spline and the side surface face.
Figure Hide 3D Sketch5. Repeat all of the previous steps on the other side where the fillet becomes unsmooth. Hybrid modeling allows for quickly creating a model which has accuracy and parametric features. The resulting model is helpful for checking assembly and analyzing. Import training file Knuckle. Choose Knuckle. The file is loaded and displayed in the Model View. Figure Edit and Optimize Mesh 1. Select Knuckle in Feature Tree to edit.
The Copied Mesh can still be used to track these features and shapes to use for sketch based modeling. This command also offers advanced options to control the size of poly-faces and the effects of smoothing a model. Figure Create Cutting Planes Create reference planes which are used as base sketch. These planes should be located at original mesh not on offset mesh. Click Copied Mesh in Feature Tree. Geometry tab and group. Figure Figure 3. The mesh is analyzed and surface contours are automatically generated to create extremely accurate surfaces to the scan.
Objective Create an accurate CAD body to the scan data. Open training file 03c – AutoSurface. The Mechanical method will create a curve network more uniform and grid like. The Auto Surface command applies to the entire mesh. The second stage allows for editing of the generated patch network. Occasionally patches need to be edited and reshaped in order to build a better surface body.
Edit the form of a single edge of a patch with the Deform option. Press the OK checkmark to accept the Auto Surface. The Auto Surface can be edited after completion to go correct any failed patches. Use the Accuracy Analyzer to verify the resulting body. The Accuracy Analyzer is located in an unpinned dock on the right side. Open the Accuracy Analyzer dock. Change the tolerance on the color bar to 0.
The default tolerance is set to 0. Hover the mouse over various areas of the mesh to see the deviations. An automatic segmentation of the scan data into regions is one of the first steps in the modeling processes for most standard workflows. Objective Create and edit regions on a mesh to assist in modeling. Open training file 04 — Regions. To make smoothly connected areas in a single region, move the slider to the left.
To make strictly separated regions, move the slider to the right. Editing Regions 1. Paint across the regions shown below to select many regions with one click. Select the Merge to combine the painted regions.
Figure 83 Figure The Merge tool can combine regions that are not physicallly touching. Select the region shown in Figure Use the Insert command to manually create a region. Geomagic Design X has multiple ways to move. Objective Learn the basics of aligning scans to the coordinate system using the regions of a mechanical part. Open training file 05a — Align Create a alignment using three planar regions. Choose the large Plane Region on the bottom of the Figure 92 part. Choose the pink long thin Plane Region pointed at in Figure Figure 93 Select the Plane Region shown in Figure Objective Learn how to create other types of reference geometry to use for an Interactive Alignment.
Create a Ref. Figure 98 Figure Create a symmetry plane going down the center of the part in the other direction. Create a alignment using the generated reference planes and a region plane.
Choose the large Plane Region on the bottom of the part. Choose Plane1 to set the Y Direction normal to the plane. Select Plane3. Open training file 05b — Align XYZ. Interactive Alignment 1.
Create an XYZ alignment using the generated reference planes and a region plane. Select the Vector1 and Region Plane representing the top of the middle hub. The blue circle can be twisted to manually clock the part to any location. Figure End of Activity. The Best Fit Alignment will automatically start and have all of the options populated.
Press the OK key to accept. This will make a much better registration between the files. Any model can be created regardless of the scan quality. Objective Learn how to set up a Sketch and the basic principles of creating sketches. Creating sketch entities, constraining entities, and dimensioning are all introduced in this lesson. Sketch Entities 1. Create a New File by selecting the icon on the top-most toolbar. Constraints 5. Double-click on the top-left Point of the Rectangle.
The Constraint and information for that single point is now shown. Show and add Common Constraints of multiple sketch entities. Figure Figure Figure Apply a Perpendicular Constraint to the lower left corner of the Rectangle. Dimensioning LMB Click in space to set the linear dimension. LMB Click in space to set the angular dimension.
Figure Figure Edit the Dimensions by double-clicking on each value. Click the Exit button to finish the sketch. End of Activity. Objective Learn the basics of sketching and extruding to create and cut solid bodies. Import training file 07 — Basic Concept.
Change the Moving option to X-Y-Z. Click OK to accept the alignment based around the central hole. Create Main Body 1. All sketches will still be created on the Base Plane, regardless of the height of the Offset Distance. Use the Model Tree to Hide the Mesh. A line will be best fit to the entire segment. An arc will be best fit to the entire segment. This will create and accept the arc while still staying inside the command. Use the Centerpoint Arc to create the lower, segmented arc.
Open the Accuracy Analyzer on the right side toolbar to display all points of an open loop. Using commands from the Tools group allows for quick ways to close open sketch loops. Left click on one line segment surrounding one corner. The Trim will be directed based which side of the segment is selected. Double click on a dimension to edit the value. Verify there are no openings in the sketch loop, then press the Exit button in the top toolbar. Turn on Deviation for Body inside of the Accuracy Analyzer dock.
This face shows the solid body is both too small in areas and too large. To fix the inaccuracies of the model, Edit the base sketch. This will align the sketch back normal to the screen. This surface is not directly editable since it is not based off of a sketch. If changing the Mesh Fit parameters does not create the desired surface, the mesh itself can be optimized and editing to make a better fitting surface.
Turn back on the Solid Body visibility. Notice the OK check is not available until the next stage is completed. This is the portion that will be kept. Turn the Deviation for Body back on in the Accuracy Analyzer dock to see the new resulting body.
This will speed up processing time for all proceeding steps instead of making the software rerun the analyzer. Extrude Cut 1. Turn on and off visbility of entities until only the Mesh and Regions are visible. Right Click on the Plane region shown below. This will show if there is any draft from the base plane.
The Mesh Sketch Setup can compensate for the draft when projecting the poly-lines back to the base plane. Sketch the inner cutout using the Line and 3 Point Arc tools. An array of common sketch tools will immediately appear.
Select the 3 Point Arc icon. Click on both end points and then the height of the pink polyline radius. Edit and adjust the sketch for a better overall model. Select Vertical from the Constraints box. Select Parallel from the Common Constraint options. Hold Shift and select one of the vertical lines. Select Tangent from the Common Constraint options.
Repeat the process on the other line to create tangency with the arc. Use the Flip Direction arrow next to the Draft input. Revolve Cut 1. Geometry group. Click the OK to accept and begin sketching. Right-Click on the Vector and select Convert Entities. Set constraints and dimensions then Right-Click in space and Exit the sketch.
Create Fillets 1. Repeat the process on the fillet around the outside of the mesh. Add all edges belonging to the same size fillet.
Right-Click the solid edge of the other cut out in Figure , and choose the Fillet icon. This will be used to figure out the varying radius. Adjust the end points to match the pink polyline. Click again to place a new point in the approximate middle of the line.
Objective Create a surface body using Modeling Wizard and Model Surface Features, and then combine the surfaces using 3D sketches and surface trimming tools. File Open 1. Open training file 08 — Mech Freeform Surface. Upper Surfaces 1. Having the surface more square to the part will allow for higher quality surfaces in the end. Hide only the Mesh Fit 1 surface body using the Model Tree. Join Surfaces 1. Select the Spline tool in the Draw group.
Repeat Step 2 for drawing a Spline on Mesh Fit 2 as close to parallel as possible to the first spline, then Accept the Spline. This will apply tangency to the lofted surface where it connects to the original surfaces. Reasoning for splitting the spline When trimming a surface by a curve, the split points on the curve will create a separate edge along the surface.
Therefore, the surface edge length can be adjusted for lofting by editing the split points. If the edge lengths are of similar size when lofting, the resulting surface will be smoother and of higher quality. Create Side Surfaces 1. Hide Surface Loft1 to view the Mesh with Regions on. In the 1st stage of the Loft Wizard, set the location and orientation of the Loft.
Of Sections, and set the value to 5. Rotate and adjust the manipulator to stretch the preview planes the long way across side body. Click the Next Stage button to continue. A preview of the flow of the fitted surface body will be displayed. Sections can be added by holding Ctrl and clicking and dragging the section planes. Create the adjacent surface with a Mesh Fit surface.
Join Side Surfaces 1. As done previously, enter into a 3D Sketch to create clean trim lines for lofting between surfaces. The CAD models are lightweight and made up of editable features and are useful for machining, design changes, analysis, simulations and many more. It has got Accuracy Analyzer which shows the real time deviation analysis while you redesign the part so that you can ensure that your finished model is faithful to the original 3D scan.
All in all Geomagic Design X is an impressive 3 rd generation reverse engineering application which can be used for creating impressive CAD models from 3D scan data. You can also download Geomagic Sculpt Below are some noticeable features which you’ll experience after Geomagic Design X free download. Osrs dense essence mining. Before you start Geomagic Design X free download, make sure your PC meets minimum system requirements.
Selective surfacing Simplify the hybrid modeling process with the Selective Surfacing feature. Point cloud processing Expertly handle, process, and refine massive mesh and point cloud data alignment and construction. Reference geometry Extract a reference plane, vector, coordinate system, polyline, or point with multiple combinations of input. What’s New in Geomagic Design X? Geomagic Design X delivers new, enhanced features to streamline reverse engineering workflows, improve part design and quality, and increase productivity, enabling you to: Continue downstream workflows in the CAD package of your choice after transferring the design along with the feature tree from Design X to the CAD package.
Achieve the desired part design in less time by using new and improved sketch tools. Increase productivity by scanning directly inside Design X to avoid a disjointed workflow.
Achieve the intended part design by utilizing advanced modeling options. Increase productivity of downstream operations such as Alignment and Modeling with improved quality and faster performance of region segmentation for a mesh tessellated from CAD. Geomagic Design X What’s New flyer. Contact us for pricing. Geomagic Design X Overview Brochure brochure.
Geomagic Design X Features by Version flyer.
Free download geomagic design (Windows).(PDF) User Guide Geomagic Design X | j j – replace.me
You too can Download Geomagic Studio Geomagic Design X makes use of strong and floor modeling strategies to create CAD fashions from the purpose clouds in addition to polygon meshes produced by 3D scanners.
The CAD fashions are light-weight and made up of editable options and are helpful for machining, design modifications, evaluation, simulations and lots of extra. All in all Geomagic Design X is a formidable 3 rd era reverse engineering utility which can be utilized for creating spectacular CAD fashions from 3D scan information. You too can Download Geomagic Sculpt That is full offline installer and standalone setup for Geomagic Design X Adobe Audition CC v Commands are categorized and stored here.
Wireframe – Display the mesh as only the poly-edges. Shaded – Display the mesh as shaded poly-faces. Shaded with Edges – Display the mesh as shaded poly-faces with poly-edges visible. Curvature Display Mode – Turn on or off the visibility of the curvature map of the mesh. Region Display Mode – Turn on or off the visibility of the Regions. Geometry Type Display Mode – Change the region display to classify all region types as individual colors. Body Display Wireframe – Display the bodies as only the edges.
Hidden Line — Display the body as edges with the edges in the background displayed as dashed lines. Shaded – Display the bodies as faces with no drawn edges. Shaded with Edges – Display the bodies as faces with edges visible. Accuracy Analyzer Deviation for Body — Compare the solid or surface body with the used scan data. Deviation for Mesh — Compare the mesh to its previous state. Curvature — Analyze solid or surface for areas of high curvature.
Continuity — Display quality of edge continuity. Environment Mapping — Display zebra stripes on the surface to show continuity. Views Viewpoint – fly out will display the standard views of the Model View. Selection Tools Toggle between the different selection shape options. Line – Select entities on a user drawn line on the screen.
Rectangle – Select entities within a user drawn rectangle on the screen. Circle – Select entities within a user drawn circle on the screen. Polyline – Select entities within a user drawn polyline on the screen. Freehand – Select entities within a freehand drawn curve on the screen. Paint Brush – Select entities on a freehand drawn path on the screen. Flood Selection – Select all polygons connected to a selected polygon. Extend to Similar – Select an area of mesh with polygons connected by similar curvature.
Visible Only – Select only visible objects in the current view. Deselect to select through the object. In the upper right corner of the screen, an arrow can be open or closed to display all the functions available with the mouse. This display is dynamic and will only show what is available at the moment. Figure 7 displays the Default mouse options.
Figure 7 Rotate, Pan, and Zoom 1. Rotate the view by first placing the cursor in the Model View; press and hold the right-mouse button RMB. Pan the part. Move the mouse away or towards to pan from top to bottom. Change the magnification of the object in the Model View by using the Zoom command.
To zoom out, roll the scrollwheel down. This can be changed in Preferences. Using Selection Tools 1. Select poly-faces of the mesh. As you move the cursor, a rectangle is visible in the area to be selected. The poly-faces in the selection zone are highlighted.
Deselect portions of the previously selected poly-faces. Add more poly-faces to the previous selections. Delete selected areas by pressing the DEL key 5. Blue is the default color of the normal side. Remember to hold Shift or Ctrl to add and removed portions of selected data. Figure 11 – Example of selected areas 7. Notice that turning off Visible Only causes the current selection tool to affect all areas within the selection boundary, not just those visible on screen, see Figure 12 and Figure Figure 12 – Initial Selection 9.
As you click, a boundary line will appear from click to click. Figure 14 Choose the Extend to Similar Selection Tool to select adjacent triangles that meet have a similar curvature. Figure 15 Figure 16 Press Esc to remove the selection. Important Design X options are contained within these docks. Docks can be positioned anywhere on the screen. They can also be pinned, hidden, and closed completely. Training File 02 — User Interface.
The top half is the Feature Tree, and the bottom half is the Model Tree. The Feature Tree can be compared to a history tree since it lists the steps taken to create a model. The Model Tree lists entities that are still present in the model. The visibility of these objects is controlled here as well.
Click the Open icon on the Quick Access Toolbar. Choose 02 — User Interface. The Feature Tree tracks the parametric history modeling progress. Each step to create an entity is tracked in chronological order, and can be edited. The commands available from the context menu change depending on the type of object selected.
Figure 18 — Feature and Model Tree 3. Geomagic Design X is a parametric history based modeler, meaning steps can be edited. Certain points in the modeling history can be accessed, and the steps in the Feature Tree can be reordered.
The Model Tree lists all entities existing in the model. Practice controlling the visibility in the part. Planes to view all Planes in the Model. Display contains display options for the scan data and the bodies. It also contains additional ways to view and display data in the Model View.
Click on the Display Tab next to Tree. The General group has options for controlling the way the overall data is displayed, including Transparency, Lighting, and View settings.
The Region group gives the option to view the geometry of the selected or all regions. The Body group lists the ways to view a surface or solid body and it allows for control of the resolution of the bodies.
Figure 26 Figure 27 Figure 28 Figure 25 Figure 24 Help The Help Tab contains a list of contents and commands to find additional information about each topic. The Index tab is searchable. The content of each help will explain what the tool is, the benefits of using it, how to use the tool, and then all of the options of the tool in detail. Figure 29 shows an example of the layout for the Help tab. The views can be accessed later to remember set, non-standard, views of the part. Create a Viewpoint of the model.
Figure 30 2. Use the Reassign Viewpoint command to change the Viewpoint1. Also, explore the different information that can be displayed in the Properties dock. The CAD body can be compared to the base scan data with its deviations displayed in a color map. Different ways to display the quality and continuity of the surfaces are also found here. Deviations between meshes can be analyzed.
The dock is where calculation options can be set. Once deviations are applied, a Color Bar will appear to control the tolerance values. View the deviations between the solid body and the mesh. Figure 31 Figure 32 3. Some properties can be changed, visibility can be turned on or off, and more information can be calculated inside Properties. Calculate the Volume of the mesh. Figure 33 2. Change the color of the mesh. The part should look like Figure Then select the three dots on the right Figure Visibility Filter Turn on and off the visibility of groups of entities.
Activate selection filters. User can only select the allowed entity types. Polylines Ref. Geometries Ref. Distance — Measure a linear distance between two entities.
Angle — Measure an angular dimension between two entities. Radius — Find a radius using 3 points or a circular entity. Section — Create a dimension on a 2D section of an object. Mesh Deviation — Measure deviations between separate scan data. The Scale below shows the size of the part. Dialogs Geomagic dialogs have several controls in common with each other; this section describes the most commonly used controls and conventions.
The majority of Geomagic Control commands are dialog based. OK button — A checkmark that accepts any changes made while in the dialog and exits the dialog. A subset check can also mean Apply. Cancel button – Discards any changes made while in the dialog and exits the dialog. Preview button — Allows the user to see what changes will be made after the command is run. Next Stage button — Only available in some commands, when another stage of options is needed.
Generally the next stages have calculation options. Previous Stage button — Go back a stage to make changes. User Break — Cancel a command before it finishes. Estimate — Estimate various quantities in options by reading the surrounding mesh. Entity Selection — The yellow box frame around an entity type means the user can select objects, such as scan data, ref.
Multiple selections can be made in one command. Select None — Remove all entities listed. Deselect Last — Remove the last selected entity. Roll-Up Groups – when rolled up, an arrow in the group title points downward. Clicking anywhere on a rolled up group title will expand the group and reveal additional dialog. Different selected entities produce different menus. Generally, this is the easiest way to find a step to edit or change the visibility state.
The application can import several hardware device native file formats. Plug-ins are provided for several hardware devices, enabling direct input of scan data into the application.
When viewed up close, raw point data is displayed as simple colored points, as shown in Figure Raw data is unshaded due to its lack of Normal Information.
Mesh data can be generated automatically when the option is selected inside of LiveScan in Design X. When a mesh object is generated the normal faces are colored blue by default, the back face or opposite side of the normal face is colored brown. The back faces of all meshes are the complementary color of the front face. The front and back face are determined by the direction of the normal of the points.
Figure 43 — Default mesh appearance Figure 44 — Back faces of mesh Clicking the Display Panel tab and toggling on Edges in the Geometry Display roll-up group will reveal the mesh construct of any mesh object.
Design X uses two different types of CAD bodies. Design X designates if a body is a Solid or Surface body. Solid bodies are grey, and surface bodies are yellow. Figure 46 Figure 45 Solid Bodies — A collection of connected surface elements resulting in a manifold body. Surface Bodies — A non-manifold area in 2D or 3D space with defined boundaries.
Design X has the capability to align multiple scans, merge scans into one cohesive mesh, and then edit and enhance the mesh. After a mesh is generated, there are many options for output. A clean mesh can be exported to be 3D Printed, or a CAD body can created and sent for other forms of manufacturing.
The scan data can be aligned and cleaned up in the MBW. Open training file 03a — Mesh Buildup Wizard. Select file 03a — Mesh Buildup Wizard. If they are not turn them on in the Point Clouds group of the Model Tree. Figure 47 2. If not listed under Select already, select the target scan data. The Entity Thumbnails dock, below the Model View, allows for an organized way to view and select all the data available at the current stage.
The visibility of Setup1 is now off. A small, independent, window will pop up. This view can be rotated separately from the other scans to view scan quality and completeness. Figure 52 Figure 51 6. The upper left view port is the Fixed view port and the upper right view port is the Floating view port.
The wide frame at the bottom serves as a preview after registering the object in the Floating view port to the object in the Fixed view port. Notice the scan now appears in the top right box labeled Reference. Scans that are pre-aligned during LiveScan should be set as Reference. A red point should appear. The red points should match. At least 3 points are needed to align scans. Figure 53 Figure 54 8. Press the Estimate wand to see the amount used when set to Auto.
Figure 56 Figure 57 Figure 55 When satisfied with the alignment, press the Next Stage button. Select Mesh Construction. The Decimate command can intelligently remove and merge polyfaces to have the lowest amount possible. This will allow for future processing times to be significantly reduced.
Saved file sizes will also be smaller. A watertight mesh will produce best results for 3D printing applications. Geomagic Design X has tools that can fill in individual holes, and it can also wrap an entire part to fill in all the holes at once.
Navigate and zoom in to approximately the view shown in Figure Figure 60 Fill Holes 1. Figure 61 — Fill Holes Dialog Layout 2.
Choose the large boundary shown above in Figure Once the command is accepted, this hole will fill in. Edit the boundary to make a cleaner perimeter. Select Fill Gulf from the Editing Tools rollup group. Figure 62 — Fill Gulf 4. Use Remove Peninsula to quickly delete excess, indented data. Figure 63 — Remove Peninsula 5. Select the Remove Island Editing Tool to delete floating areas of data. Do not click on any boundary of the main mesh.
The entire mesh will delete. To Undo any Editing Tools, click on the left-pointing arrow at the end of the Editing Tools rollup menu. Select Add Bridge to split the boundary into smaller sections. Figure 65 7. Adjust the More Options settings to match the previous Figure Accept the Fill Holes command by pressing the OK check. Figure 66 3D Systems 38 Geomagic Design X Rewrap Instead of having to select every boundary in the part, the Rewrap command can extend all boundaries until there are no holes in the scan.
Move the Overall Smoothness bar to Min. If it is deselected, the very large holes will not fill. Figure 68 Figure 67 Optimize Mesh For higher quality printing, the scan data should be enhanced and optimized further. For parametric modeling, the following steps are not generally needed. A higher quality mesh will create higher quality surfaces.
Adjust the Enhance Level to find optimal result. This command finds these triangles automatically, and after accepting the command, they are removed. Accept or Cancel the Healing Wizard to exit. The parameters for each of these categories can be modified as needed. Design X also has built in Tutorials. The mesh is analyzed and surface contours are automatically generated to create extremely accurate surfaces to the scan.
Open training file 03c – AutoSurface. The Mechanical method will create a curve network more uniform and grid like. The Auto Surface command applies to the entire mesh.
The second stage allows for editing of the generated patch network. Occasionally patches need to be edited and reshaped in order to build a better surface body.
Edit the form of a single edge of a patch with the Deform option. Figure 77 5. Press the OK checkmark to accept the Auto Surface. The Auto Surface can be edited after completion to go correct any failed patches.
Use the Accuracy Analyzer to verify the resulting body. The Accuracy Analyzer is located in an unpinned dock on the right side. Open the Accuracy Analyzer dock. Change the tolerance on the color bar to 0. The default tolerance is set to 0. Hover the mouse over various areas of the mesh to see the deviations.
An automatic segmentation of the scan data into regions is one of the first steps in the modeling processes for most standard workflows. Open training file 04 — Regions. To make smoothly connected areas in a single region, move the slider to the left.
To make strictly separated regions, move the slider to the right. Figure 81 Figure 82 Editing Regions 1. Paint across the regions shown below to select many regions with one click.
Select the Merge to combine the painted regions. Figure 83 4. The Merge tool can combine regions that are not physicallly touching. Select the region shown in Figure Figure 87 Use the Insert command to manually create a region. Open training file 05a — Align Figure 90 2. Create a alignment using three planar regions.
Choose the large Plane Region on the bottom of the part. Choose the pink long thin Plane Region pointed at in Figure Select the Plane Region shown in Figure Figure 96 2. Create a Ref. Figure 98 Figure 99 4.
Create a symmetry plane going down the center of the part in the other direction. Create a alignment using the generated reference planes and a region plane. Choose Plane1 to set the Y Direction normal to the plane. Select Plane3. Open training file 05b — Align XYZ. Figure 2. Figure Interactive Alignment 1. Create an XYZ alignment using the generated reference planes and a region plane.
Select the Vector1 and Region Plane representing the top of the middle hub. The blue circle can be twisted to manually clock the part to any location. Figure 3. The Best Fit Alignment will automatically start and have all of the options populated. Press the OK key to accept. This will make a much better registration between the files.
Any model can be created regardless of the scan quality. Creating sketch entities, constraining entities, and dimensioning are all introduced in this lesson. Create a New File by selecting the icon on the top-most toolbar. Constraints 5. Double-click on the top-left Point of the Rectangle. The Constraint and information for that single point is now shown. Figure 6. Show and add Common Constraints of multiple sketch entities. Apply a Perpendicular Constraint to the lower left corner of the Rectangle.
Figure 8. Figure Dimensioning LMB Click in space to set the linear dimension. LMB Click in space to set the angular dimension. Figure Figure Edit the Dimensions by double-clicking on each value. Click the Exit button to finish the sketch. Import training file 07 — Basic Concept.
Figure Figure 2. Change the Moving option to X-Y-Z. Click OK to accept the alignment based around the central hole. Figure Create Main Body 1. All sketches will still be created on the Base Plane, regardless of the height of the Offset Distance. Use the Model Tree to Hide the Mesh. A line will be best fit to the entire segment. An arc will be best fit to the entire segment. This will create and accept the arc while still staying inside the command.
Use the Centerpoint Arc to create the lower, segmented arc. Open the Accuracy Analyzer on the right side toolbar to display all points of an open loop. Using commands from the Tools group allows for quick ways to close open sketch loops. Left click on one line segment surrounding one corner. The Trim will be directed based which side of the segment is selected.
Figure Figure 8. Figure 9. Figure Figure Double click on a dimension to edit the value. Verify there are no openings in the sketch loop, then press the Exit button in the top toolbar. Figure Turn on Deviation for Body inside of the Accuracy Analyzer dock. This face shows the solid body is both too small in areas and too large.
To fix the inaccuracies of the model, Edit the base sketch. This will align the sketch back normal to the screen. Select the lower sketch arc and press Delete.
Click the Exit button to exit and accept. This surface is not directly editable since it is not based off of a sketch. If changing the Mesh Fit parameters does not create the desired surface, the mesh itself can be optimized and editing to make a better fitting surface.
Turn back on the Solid Body visibility. Notice the OK check is not available until the next stage is completed. This is the portion that will be kept. Turn the Deviation for Body back on in the Accuracy Analyzer dock to see the new resulting body. This will speed up processing time for all proceeding steps instead of making the software rerun the analyzer. Extrude Cut 1. Turn on and off visbility of entities until only the Mesh and Regions are visible.
Right Click on the Plane region shown below. This will show if there is any draft from the base plane. The Mesh Sketch Setup can compensate for the draft when projecting the poly-lines back to the base plane.